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Great games, for every player.

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50+
GAMES
70+
SKUS
40+
PARTNERS

Expertise at every stage of development.

Unreal Engine Service Partner 2025 badge
// OFFICIAL RECOGNITION
Unreal Engine
Service Partner · 2025
Unreal Engine
UE4 · UE5
Unity
ENTERPRISE
C++
CUSTOM ENGINES
  • Co-Development

    Embedded teams for engineering, design, art, and production.

  • Console & Mobile

    Ports and releases across PlayStation, Xbox, Nintendo, iOS, Android.

  • Performance

    CPU, GPU, and memory optimization. 120fps targets. Optimizations per platform.

  • Cross-Platform Multiplayer

    Crossplay, matchmaking, lobbies, progression, online services.

  • Remasters & Remakes

    Legacy games remastered or rebuilt for modern platforms, hardware, and players.

  • Live Operations

    Ongoing engineering, updates, maintenance, and release support.

  • Production & Certification QA

    QA, certification, submissions, and platform compliance.

Case studies.

01
Legacy of Kain: Defiance Remastered
CRYSTAL DYNAMICS · 2025–2026

Legacy of Kain: Defiance Remastered

We revived a codebase that had been dormant for more than 20 years. With the original tools and pipelines no longer available, we became code archaeologists, reconstructing how the game worked and building new tools to move legacy assets into modern editing software and back into the original engine.

From there, we built a new rendering system for HD assets, created a modern free camera, reconstructed environment geometry that had never been visible, and completely updated the UI, navigation, and maps. We also partnered with VO studios in Japan, Europe, and Brazil to add three new languages that had never existed in the original release.

RemasterEngine ModernizationPorting
02
VALORANT
RIOT GAMES · 2021–2024

VALORANT

The console effort began as a PlayEveryWare led project before we joined the larger Riot team to assist with development, optimization, and launch. We integrated native platform lobbies with Riot’s backend, supported cross-platform play, reworked the UI for gamepad input, and built systems that let designers tune, A/B test, and use editor tools while connected to live matches.

VALORANT uses a heavily customized Unreal renderer, and reaching its 120 FPS and 4K target required extensive optimization. We went deep into the engine to resolve issues with translucency, decals, stencil buffer clearing, and shader generation. Profiling also exposed hitches, like those from tracer and impact effects, which we addressed by replacing costly Unreal objects with lightweight, cache friendly systems.

On mobile, we reduced install size by analyzing asset dependencies and install chunks, integrated voice chat and interruption handling, implemented Oodle Network Compression with the encrypted network stack, and built telemetry around framerate, thermals, network conditions, and device health to validate optimizations during larger playtesting sessions.

Co-Development120fps OptimizationCross-Platform Multiplayer
03
EOS Plugin for Unity
EPIC · 2020–2024

EOS Plugin for Unity

Co-DevelopmentCross-Platform Multiplayer
04
Dispatch
ADHOC STUDIO · 2026

Dispatch

Co-development alongside AdHoc Studio to bring their narrative adventure to console platforms - platform integration, optimization, and certification handled so the team could stay focused on the game itself.

Co-DevelopmentPlatform Certification
05
Among Us
INNERSLOTH · 2020

Among Us

PortingCross-Platform MultiplayerLive Support

50+ games. 70+ SKUs. And counting.

Spirit CrossingAnother Crab's TreasureFor The King IIShinobi: Art of VengeanceSuper Bunny ManWizard of Legend 2Coral IslandFarming Simulator KidsLoddlenaut
Omega StrikersPotionomicsTrombone ChampWizard with a GunAmong UsCursed to GolfFall GuysFloppy KnightsGarden Story

Seattle and Yokohama studios

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Seattle
WESTERN PRODUCTION
Yokohama
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