// SEATTLE, USA - YOKOHAMA, JAPAN
Great games, for every player.







// WHAT WE DO
Expertise at every stage of development.




Co-Development
Embedded teams for engineering, design, art, and production.
Console & Mobile
Ports and releases across PlayStation, Xbox, Nintendo, iOS, Android.
Performance
CPU, GPU, and memory optimization. 120fps targets. Optimizations per platform.
Cross-Platform Multiplayer
Crossplay, matchmaking, lobbies, progression, online services.
Remasters & Remakes
Legacy games remastered or rebuilt for modern platforms, hardware, and players.
Live Operations
Ongoing engineering, updates, maintenance, and release support.
Production & Certification QA
QA, certification, submissions, and platform compliance.
// FEATURED WORK
Case studies.

Legacy of Kain: Defiance Remastered
A PS2-era engine modernized for current consoles without losing its look and feel - thousands of textures uprezzed, every character rebuilt, a custom map editor, and modern renderers with volumetric lighting.
VALORANT - Console
An embedded team of five engineers working day-to-day with Riot for three years: custom renderer support on every platform, gamepad design tools, and performance work to reach 120fps on console.

VALORANT - Console
An embedded team of five engineers working day-to-day with Riot for three years: custom renderer support on every platform, gamepad design tools, and performance work to reach 120fps on console.

Tomb Raider: Definitive Edition
Definitive Edition and Shadow of the Tomb Raider brought to the Microsoft Store: legacy codebases merged, Xbox Live services preserved, and 16-player multiplayer rebuilt through GDK & PlayFab.
Dispatch
Co-development alongside AdHoc Studio to bring their narrative adventure to console platforms - platform integration, optimization, and certification handled so the team could stay focused on the game itself.

Dispatch
Co-development alongside AdHoc Studio to bring their narrative adventure to console platforms - platform integration, optimization, and certification handled so the team could stay focused on the game itself.

Tokyo Scramble
Console porting and platform certification, coordinated between the Seattle and Yokohama studios - a project that shows the two-studio model working end to end, from engineering through first-party submission.
// THE ARCHIVE
50+ games. 70+ SKUs. And counting.


















Seattle and Yokohama studios


YOUR BRIDGE INTO JAPAN →
